AtlasTexture
Rythm Hearts » Devlog
I replaced all the separate sprites of Silhouanna with AtlasTextures. This made it possible to put several sprites together in a single SVG file.
Godot has a "Snap Mode: Auto Slice" which cuts the separate sprites nicely. At least, until you edit the SVG. Then it's better to just re-create the AtlasTexture.
While this should make it possible to change the region of the texture, instead of using different textures, I wasn't successful so be careful.
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- Source UploadDec 21, 2023
- Mask issuesAug 16, 2020
- MasksJul 04, 2020
- External HeartsJun 26, 2020
- Example SceneJun 07, 2020
- Platform DiversificationJun 07, 2020
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- Rythm Hearts 2Feb 13, 2020
- NuanceJan 12, 2020
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