Watch out with those Threads!
Rythm Hearts » Devlog
I added a basic loader scene that took care of getting everything ready first. But, it turns out that this locked the HTML5 version up because it uses a Thread (extra process) so we can see visual progress. Thankfully, OS.get_name() kept the loader working on both cases.
I know that (most) players would rather if I focused on adding more Hearts but it's important to have a solid foundation first.
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Apr 04, 2020
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More posts
- Source UploadDec 21, 2023
- Mask issuesAug 16, 2020
- MasksJul 04, 2020
- External HeartsJun 26, 2020
- Example SceneJun 07, 2020
- Platform DiversificationJun 07, 2020
- Rythm Hearts 2Feb 13, 2020
- NuanceJan 12, 2020
- AtlasTextureJan 04, 2020
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