Watch out with those Threads!


I added a basic loader scene that took care of getting everything ready first. But, it turns out that this locked the HTML5 version up because it uses a Thread (extra process) so we can see visual progress. Thankfully, OS.get_name() kept the loader working on both cases.

I know that (most) players would rather if I focused on adding more Hearts but it's important to have a solid foundation first.

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Rythm Hearts Play in browser
Apr 04, 2020

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